Trusted by 700+ Shopify brands · $200M+ in revenue generated

We launched Cataclysm Arcade cold and 

sold out in 32 days.

Cataclysm Arcade had no customer list, no purchase history and no search presence. Ultra built and launched the store around a single $5 early bird reservation, kept it running through the sell-out, and ran Klaviyo alongside Cataclysm's team through a Kickstarter that raised $2,047,778.

7.69%
Site conversion rate
$2.05M
Raised on Kickstarter
32days
To sell out the early bird
Client
Cataclysm Arcade
Industry
Trading Card Game
Scope
Shopify Build, Launch Support, Klaviyo
Window
May 1 to June 1, 2026
Brand Overview

A cold start with everything to prove.

Cataclysm Arcade needed a paying, committed audience for a trading card game before its Kickstarter went live. The store launched with no existing customer list, no purchase history and no organic search presence.

Every buyer had to be found, convinced and converted from zero, inside a short pre-launch window with a hard end date.

The Challenge

Everything to prove, in 32 days.

No customer list, no purchase history, no search presence
A short pre-launch window with a hard end date
Every buyer had to be convinced from a standing start
A $5 reservation had to carry real commitment, not curiosity
96% of the audience arrived on a phone
The store had to hold when daily orders more than doubled
Cataclysm's team ran paid, influencers and Discord. Ultra owned the commerce layer underneath it.
<p>Everything to prove, <em>in 32 days.</em></p>
Ultra's Role

Four jobs, one commerce layer.

Cataclysm's team ran paid Meta, influencers and Discord. Ultra owned the commerce and retention layer underneath it: the store, the launch, and the email program that carried reservation holders into the Kickstarter.

01

Shopify

Build & Launch

02

Launch Support

Through the sell-out

03

Klaviyo

Campaigns to reservation holders

04

Rapid Response

Messaging at campaign speed

01
Shopify · Build & Launch

One offer,

built to convert cold traffic.

We built and launched the store around a single offer: a $5 Early Bird Reservation with a Booster Pack. Nothing to browse and nothing to decide, one path from ad to confirmation. When the sell-out push arrived and daily orders more than doubled to 1,160, the store held.

What we did

  • Built and launched the store around one $5 reservation offer
  • Designed for the thumb: 96% of sessions were on mobile
  • One path from ad to confirmation, with nothing to browse
  • Held through the sell-out as daily orders more than doubled to 1,160
  • 7.69% of 121,402 sessions converted into paid reservations
  • 84% of shoppers who reached checkout finished

35% of all orders landed in the final four days before the early bird sold out.

The receipts
Early bird funnel: 121,402 sessions, 19,034 added to cart, 11,172 reached checkout, 9,347 completed checkout
7.7% of sessions converted, and 84% of shoppers who reached checkout finished. Shopify Analytics, human sessions, May 1 to June 1, 2026
Daily conversion rate and orders per day from May 1 to June 1, 2026, peaking at 11.83% on May 29
Conversion doubled after week one and peaked in the sell-out push. Shopify Analytics, human sessions, May 1 to June 1, 2026
02
Klaviyo · Lifecycle Through the Raise

9,718 buyers,

carried into the raise.

The early bird produced 9,718 customers who had already paid to be first in line, most of them from Discord and influencer traffic that converted at nearly three times the paid rate. We ran separate, ongoing Klaviyo campaigns to that audience through the Kickstarter, working side by side with Cataclysm's team.

What we did

  • Ongoing campaigns to 9,718 paid reservation holders
  • Messaging rewritten and redeployed as each tier unlocked
  • Worked alongside Cataclysm's team, often late at night
  • Backers heard each milestone as it happened
  • The campaign raised $2,047,778

Email was not the only driver of the raise, and it kept a paid, opted-in base engaged through every stage of it.

Where the buyers came from
Share of sessions versus share of completed checkouts by referrer source, with direct traffic converting at 15.9%
Direct traffic was a quarter of sessions but half of all conversions. Shopify Analytics, human sessions, May 1 to June 1, 2026
The Results

Sold out, then funded.

$131635
Total sales including shipping
23831
Units sold at $5 each
9718
Unique customers

The early bird funnel

Cataclysm's paid Meta built the volume: about 103,700 tagged paid sessions, 85% of all traffic, with the main Facebook campaign converting at 5.58%. Direct traffic, where Discord and influencers show up, converted at 15.9%.

Sessions121,402
Added to cart15.7%
Completed checkout7.69%

What the Numbers Mean

A $5 reservation filtered for real intent and still converted at 7.69%
Paid built the crowd; direct and community traffic converted at nearly three times the paid rate
35% of orders landed in the final four days before sell-out
96% of sessions were on mobile, so the mobile checkout carried the launch
Takeaways

What this launch proved.

01

A small paid commitment beats a free waitlist. A $5 reservation filtered for real intent and still converted at 7.69%.

02

Paid builds the crowd, community closes it. Paid Meta drove 85% of sessions, and community traffic converted at nearly three times the rate.

03

Scarcity compresses decisions. 35% of orders landed in the final four days before sell-out.

04

Design for the thumb. 96% of sessions were on mobile, so the mobile checkout carried the launch.

05

Retention has to move at campaign speed. Email that tracked each new tier kept reservation holders engaged through the raise.

Executive Summary

From a cold store to a $2M raise.

Cataclysm Arcade launched its Shopify store cold and sold out its Early Bird Reservation in 32 days at a 7.69% conversion rate. Ultra built and supported the store, then ran Klaviyo alongside Cataclysm's team through a Kickstarter that raised $2,047,778.

Data: Shopify Analytics, human sessions only, May 1 to June 1, 2026. Later retailer and VIP bundle sales and in-store event orders are excluded. The Kickstarter total was provided by the client.

Launch With Ultra

Planning a launch 

with everything riding on it?

We build the store, hold it through the spike, and keep the audience engaged long after launch day.

Revenue follows clarity.

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